An incredibly exciting trend is the return of head-mounted displays. Although head-mounted virtual reality (VR) consoles have seen little success in the past, the Oculus Rift aims to change that by offering a 110 degree field of view, an ultra-low latency head-tracking system and immersive stereoscopic 3D rendering capabilities, creating intriguing displays with responsive, head-turning motion control. Other companies are also toying with VR headsets. Industry leaders such as Sony, GameFace and Valve have shown off their own prototype VR headsets over the past few months.
We're inside a crumbling space hulk, the black depths of space twinkling through the distant windows, disintegrating rifle from the future loaded and ready to fire. We spot movement in our peripheral vision. A tilt of the head - literally, not a shove of a thumbstick - and we turn to get a better look.
...a new prototype incorporating Nvidia's Tegra K1 board - it's a mobile processor with 192 cores of graphical oomph.Ben Sillis - Red Bull
You see, not only have GameFace taken a different route, using mobile tech to power virtual reality, not a hulking desktop PC nearby just begging you to trip over it, they've come from a different background...
A new alternative to Oculus Rift is in development from peripheral creator GameFace Labs, the company revealed during last week's CES in Las Vegas.
The GameFace Mark 4 VR Headset features wireless head-tracking gameplay that doesn't require connecting to a PC. According to Engadget, a 3D-printed prototype of the headset was shown connected to a DualShock 3 controller, although a number of games could still be controlled through physical movement.
During the CES 2014 Consumer Electronics Show in Las Vegas last week, GameFace Labs was show casing their new GameFace Mark IV virtual reality headset similar to the Oculus Rift.
The GameFace Mark IV is equipped with a 5.2-inch LED display offering a resolution of 1,920 x 1,080 pixels and its developers are currently in talks with Nvidia to possibly use the new Tegra K1 processor in the GameFace headset.
Even in its prototype phase the GameFace Mark IV can be used wirelessly without the need to connect it with wires to any external device. The GameFace Mark IV VR headset is Android based and connects to any Bluetooth controller to allow you to control your characters in-game.
After all the time we've spent with Oculus VR's latest Crystal Cove prototype last week -- our first Best of CES award winner! -- you might think we're all VR'd out. You'd be wrong, and when the folks at GameFace Labs offered us a chance to check out their Android-based, standalone VR headset, we jumped at the chance.
...it's incredible using a VR headset without even one wire running out of itBen Gilbert - Engadget
A platforming demo really sold us on GFL's headset: a snaking, thin platform must be navigated, and the DualShock 3 only controls forward momentum and jumping. To turn or look, you must physically move your head and body. Oh, and the world is floating in the sky -- which is terrifying. That last bit cannot be overemphasized.
The advancement in technology has allowed virtual reality gaming to become a mobile experience. Inspired by the Oculus Rift VR, the GameFace is one such device that intends to use the power of next generation mobile processors to bring an Android-based virtual reality experience to gamers at an affordable price.
What stands out about the GameFace is the complete lack of cables. Its wireless capabilities mean that the player can use it with any Bluetooth enabled controller. The GameFace already has support for over 60 Android titles.Shalimar Sahota - MCM Buzz
Editor Stuart Claw met up with Ed Mason of GameFace Labs at the MCM London Comic Con to try his hand at a prototype. Click play below to see what he thought of it.
When you compare the amount of power in a mobile device compared to a desktop, it's really amazing how tiny and cheap these things are. As mobile hardware gets better, it's eventually going to catch up with the graphical fidelity of desktops today. What happens when you have a chip that costs $20 or $30 and you can build that into the headset for a self-contained system, and you won't need any other pieces.
Palmer Luckey - Founder, OculusVR
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